[PATCH] ps3: Virtual Frame Buffer Driver
authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Mon, 12 Feb 2007 08:55:23 +0000 (00:55 -0800)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>
Mon, 12 Feb 2007 17:48:44 +0000 (09:48 -0800)
commit310d8c11126d21e417206c874c6382c44ece1baa
treef09e4f821a34346f412689d4da365688fad7ba89
parentfbdb3e5be36619c4acf415d870eceab4cbce2850
[PATCH] ps3: Virtual Frame Buffer Driver

Add the PS3 Virtual Frame Buffer Driver.

As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory.  The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/video/Kconfig
drivers/video/Makefile
drivers/video/ps3fb.c [new file with mode: 0644]
include/asm-powerpc/Kbuild
include/asm-powerpc/ps3fb.h [new file with mode: 0644]