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video: tegra: dc: Increasing the Pixel clock to achieve 60 FPS.
author
srawat
<srawat@nvidia.com>
Fri, 4 Mar 2011 11:38:26 +0000
(17:08 +0530)
committer
Varun Colbert
<vcolbert@nvidia.com>
Thu, 10 Mar 2011 03:03:13 +0000
(19:03 -0800)
Bug: 792248
Change-Id: I4094a203e376fedfc35d3e983e9e44ef3bba2b1e
Reviewed-on: http://git-master/r/21649
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
arch/arm/mach-tegra/board-ventana-panel.c
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diff --git
a/arch/arm/mach-tegra/board-ventana-panel.c
b/arch/arm/mach-tegra/board-ventana-panel.c
index f90fd6e18ea2ab345e06733a73fa8397fbd74346..9038ad30f96f2530595a787b3984eaf5cce100ce 100644
(file)
--- a/
arch/arm/mach-tegra/board-ventana-panel.c
+++ b/
arch/arm/mach-tegra/board-ventana-panel.c
@@
-191,7
+191,7
@@
static struct resource ventana_disp2_resources[] = {
static struct tegra_dc_mode ventana_panel_modes[] = {
{
- .pclk =
62200
000,
+ .pclk =
72072
000,
.h_ref_to_sync = 11,
.v_ref_to_sync = 1,
.h_sync_width = 58,